AI Insights · Timothy · October 2021
Top 5 Basketball Games Performance in Croatia Q3 2021
In Q3 2021, the top basketball games in Croatia showed varied performance in weekly downloads, revenue, and active users, with notable trends for each application.
In Q3 2021, the basketball gaming landscape in Croatia saw interesting dynamics across the top five applications. Here’s a detailed look at their performance based on data from Sensor Tower.
Block'em All by Rollic Games, released in July 2021, experienced a peak in weekly downloads early in the quarter, reaching 5K in the first week of August. However, downloads steadily declined to approximately 289 by the end of September. Weekly active users followed a similar pattern, peaking at around 7.2K in early August before dropping to 824 in the last week of September.
Voodoo's Wet Hoops showed a significant spike in weekly downloads mid-August, hitting 3.1K. This was followed by a downward trend, ending the quarter with only 37 downloads in the last week of September. Active users also saw a peak around mid-August at 3.9K, tapering off to 612 by the end of the quarter.
Basketball Arena - Sports Game from MASOMO LIMITED maintained relatively stable weekly revenue, fluctuating between $54 and $127 throughout the quarter. Weekly downloads ranged from 398 to 937, with a noticeable peak in early August. Active users showed a gradual decline, starting from 2.6K in August and ending at approximately 1.7K in late September.
Basketball Stars™: Multiplayer by Miniclip.com demonstrated a consistent pattern in weekly revenue, generally hovering around the $50 mark. Weekly downloads saw a peak of 630 in early August, but gradually decreased to 358 by the end of September. Active users followed a similar trend, peaking at nearly 2K in early August and ending the quarter at around 1.5K.
EA's NBA LIVE Mobile Basketball showed strong performance in weekly revenue, peaking at approximately $240 at the end of June and seeing minor fluctuations throughout the quarter. Weekly downloads were relatively stable, ranging between 230 and 505. Active users remained robust, peaking at 6.6K in early August and ending the quarter at 4.8K.
These insights underline the varied performance of top basketball games in Croatia during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.